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I combine motion design with strategic insight to create video content that not only looks exceptional, but performs.

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  • Engine-ready pipeline: UE5/Unity import profiles, Nanite/Lumen options, shader graph materials

  • Performance by design: poly/tri budgets, LOD chains, collision proxies, lightmaps, instancing/HISM

  • PBR accuracy: calibrated materials (ORM packing), trim-sheet/atlas workflows, consistent texel density

  • Modular worldbuilding: kits for architecture, props, decals; snap-grid & pivot standards

  • Foliage/VFX optimization: impostors, masked materials, loopable VFX for gameplay clarity

Key Advantages

  • Modular environment kits (architecture sets, terrain materials, decals)

  • Game-ready hero props & prop packs (LOD0–3, collisions, ORM textures)

  • Foliage libraries (trees/grass/impostors) & terrain shaders

  • Lighting presets & post-process profiles (day/night/weather variants)

Deliverables

Explore

the level

make it playable.
keep it performant.

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