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I combine motion design with strategic insight to create video content that not only looks exceptional, but performs.

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Engine-ready pipeline: UE5/Unity import profiles, Nanite/Lumen options, shader graph materials
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Performance by design: poly/tri budgets, LOD chains, collision proxies, lightmaps, instancing/HISM
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PBR accuracy: calibrated materials (ORM packing), trim-sheet/atlas workflows, consistent texel density
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Modular worldbuilding: kits for architecture, props, decals; snap-grid & pivot standards
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Foliage/VFX optimization: impostors, masked materials, loopable VFX for gameplay clarity
Key Advantages
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Modular environment kits (architecture sets, terrain materials, decals)
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Game-ready hero props & prop packs (LOD0–3, collisions, ORM textures)
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Foliage libraries (trees/grass/impostors) & terrain shaders
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Lighting presets & post-process profiles (day/night/weather variants)
Deliverables
Explore
the level
make it playable.
keep it performant.
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